They are not random, and are not tied to any particular Store, so the 7th Store hacked is always the same circuit, no matter which order the stores are hacked. The order of data access circuit layouts is sequential. The layouts are numbered, from 0 to 33, and the number is displayed in the top left corner of the screen while hacking. There are 34 Stores, and 34 different data access circuit layouts.
Hacking nodes must be placed into the slots to complete the circuit between the marked positions: The XP awarded for the final Store is therefore 397, and the total XP for hacking all stores is 9307.Įach data access circuit is made up of a grid of empty slots: The XP awarded starts at 150, and increases by 7.5 each hack. The Cache awarded for the final Store is therefore 2650, and the total Cash for hacking all stores is 62050. The Cache awarded starts at 1000, and increases by $50 each hack. In addition to allowing the Stores to be used again, Store Hacking also claims territory for City Takeover. In order to use Stores again, each one must first be hacked. This diversion is introduced in the mission ' Hack the Planet', but it is possible to hack all Stores before beginning this mission.ĭuring and after ' The Fundamentals', all Stores are accessible, but after ' The Real World', all stores become locked without explanation.
Store Hacking replaces Store Ownership from Saints Row 2 and Saints Row: The Third